
Series X|S availability has official support
Microsoft’s game listing names Xbox Series X|S under supported platforms. The Xbox Wire release schedule independently places Valor Mortis on October 13 with Play Anywhere and Game Pass. These references establish the Xbox release without treating a fan wiki or a retailer’s date as the primary authority.
The listing also includes PC, which is relevant to the Play Anywhere offer. That does not make the Microsoft PC version and the Steam listing the same storefront product. A clear platform answer keeps the available routes visible while avoiding a promise that buying or subscribing on one automatically supplies every other licence.
The Game Pass announcement identifies the plans
The current Xbox Wire lineup names Ultimate and PC Game Pass for the day-one release. The store also lists those upcoming subscription routes, providing a second official reference. The specific plan names are therefore part of the answer, not a detail to replace with a generic claim that every Game Pass subscriber can play at launch.
Microsoft’s announcement includes supported cloud, console, handheld and PC access. Those routes describe the service offering rather than a guarantee that every device has the same local performance. The remaining sections keep platform features, purchasing prices and the game itself separate so each question has a clear reference.
Xbox Series X|S and Play Anywhere
The official Xbox page lists Valor Mortis for Series X|S and PC, with Xbox Play Anywhere. Xbox Wire’s weekly release schedule also identifies the title with Play Anywhere and an October 13 release. These separate official pages agree on the platform presence without requiring a third-party retailer’s listing to establish it. The agreement covers the title’s listing and release context, giving the Xbox route a clear reference in the same pre-release research snapshot.
The Xbox page additionally identifies the game as single-player and lists Xbox achievements and cloud saves. Those capabilities belong to the Xbox listing and should not be automatically copied into claims about another storefront. In particular, the presence of a PC edition on Xbox does not itself grant a Steam copy or turn the Steam demo into a console demo. These distinctions matter when a guide uses the word PC, because the relevant store and entitlement remain part of the answer even on the same hardware.
The confirmed Game Pass plans
Xbox Wire’s October lineup confirms Valor Mortis for day-one availability on October 13, 2026. It names Game Pass Ultimate and PC Game Pass, with supported cloud, Series X|S, handheld and PC access routes. This is a current Microsoft announcement, so it is more useful than an older trailer that mentions Game Pass without identifying the plans. Naming the plans keeps the access question precise and gives the player a current official reference for checking the particular subscription offer.
The official Xbox game listing independently shows forthcoming Ultimate and PC subscription access. That agreement establishes the announced launch offer without treating every Game Pass tier as interchangeable. It also keeps the full-game subscription route separate from buying an edition outright and from the limited PlayStation Plus trial described in the collected reporting. The confirmed announcement supplies a launch inclusion, without promising a permanent catalogue duration or every future content addition as part of that subscription.
The current release date and the earlier delay
Valor Mortis is scheduled to release on October 13, 2026. The earlier September 24 announcement was changed in a June 11 update, which Gematsu reported with the developer’s explanation. Keeping that sequence in mind resolves the most common disagreement between an older trailer and the current storefronts. The later statement is the one used for current planning, while the earlier announcement remains useful only for understanding the change in schedule.
The October launch announcement continues to use October 13, and the official platform listings support that date. This research was checked on October 11, while the game was still ahead of its full release. It records the announced launch date without substituting a fan-site countdown for a verified global unlock schedule. Release-date confirmation and exact time-zone conversion are separate questions, and only the date has been consistently established across the sources used here.
The announced Standard Edition prices
The September price announcement sets Standard Edition at $39.99 in US dollars, €39.99 in euros and 149.99 zł in Polish złoty. These are the publisher’s stated launch prices in named currencies. They provide a clear edition comparison, but they are not a rule for converting the US amount into every other country’s checkout price. Using the publisher’s own named currencies avoids treating a retailer’s unrelated reservation amount or shipping estimate as the universal price of the game.
The official gameplay overview announcement repeats those Standard prices as launch approaches. The publisher connects its pricing explanation with the game’s approximately twenty-hour story. A stated launch price and a stated story length describe the offer being presented, rather than confirming a retailer discount, a physical shipping charge or the price of an expansion sold separately. The campaign estimate explains the publisher’s positioning, while the prices themselves remain the specific amounts stated for those Standard launch offers.
What the Deluxe Edition includes
The announced Deluxe Edition price is $59.99 in US dollars, €59.99 in euros or 199.99 zł in Polish złoty. The publisher says the edition includes a major story DLC and several cosmetic packs. Its September announcement places the story expansion in the following year, so it should be understood as future content rather than part of the base game’s launch campaign. This matters when comparing editions, because announced future content and content playable in the original release are different parts of the purchasing offer.
The October launch update describes that DLC as a complete side story separate from the main campaign. It is intended to explore the world and characters further, which distinguishes the expansion from simply adding another pass through the existing story. The written announcement describes the content’s purpose without providing its length or a standalone purchase price. The side-story description is the confirmed narrative distinction, rather than evidence of a specific ending extension or a required second main-campaign playthrough.
A first-person Soulslike, built around melee
Valor Mortis is a single-player action Soulslike from One More Level, the studio behind Ghostrunner. Its first-person viewpoint brings sword fighting, firearms and supernatural abilities into the same combat system. That combination is the starting point for understanding the game, because the presence of a gun does not turn the adventure into a conventional shooter. The official description names all three kinds of tools, so the basic identity does not depend on a speculative build or community nickname.
The developer places demanding combat at the centre of its description, alongside exploration and a supernatural story. William is a resurrected soldier rather than a character created from a selection of named classes. The official overview presents his weapons and powers as connected parts of his progression, giving the player several kinds of actions to learn during the journey. This gives the combat and exploration a shared protagonist and setting, while leaving specific quest outcomes to the campaign itself rather than promotional interpretation.
Sources and further reading
- Valor Mortis — Xbox US
- Next Week on Xbox: October 12–16
- October Game Pass lineup — Xbox Wire
- Launch Trailer and Launch Times
- Valor Mortis delayed to October 13 — Gematsu
- Revealing the price of Valor Mortis
- New Gameplay Overview Trailer and Official Voice Cast Reveal
- Valor Mortis — One More Level